Race Quick View
Compare the races available when you create a character on Frostreaver, including base statistics, racial abilities, starting cities and available classes.
Choosing a race is one of the first decisions you make in EverQuest, and on a new progression server it helps to understand what that decision means before you begin.
Your race determines your starting statistics, racial abilities, possible classes and starting location. Your class then determines what you actually do once your journey begins.
Frostreaver Launch Rules
Frostreaver launched with Scars of Velious already unlocked. It also launched with Beastlords and Berserkers available from the beginning.
This table therefore reflects the character choices relevant to Frostreaver's launch, rather than simply reproducing the original 1999 character-creation rules.
Race Reference
The statistics below are the base racial statistics. They are shown in the order STR / STA / AGI / DEX / WIS / INT / CHA.
| Race | Base Stats | Racial Abilities | Starting City | Available Classes |
|---|---|---|---|---|
| Barbarian |
103 / 95 / 82 / 70 70 / 60 / 55 |
Slam; increased food and drink consumption; cold resistance | Halas | Berserker, Beastlord, Rogue, Shaman, Warrior |
| Dark Elf |
60 / 65 / 90 / 75 83 / 99 / 60 |
Hide; Ultravision | Neriak | Cleric, Enchanter, Magician, Necromancer, Ranger, Rogue, Shadow Knight, Warrior, Wizard |
| Dwarf |
90 / 90 / 70 / 90 83 / 60 / 45 |
Infravision; Sense Heading; magic and poison resistance | Kaladim | Berserker, Cleric, Paladin, Rogue, Warrior |
| Erudite |
60 / 70 / 70 / 70 83 / 107 / 70 |
Magic resistance; disease resistance | Erudin / Paineel | Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard |
| Gnome |
60 / 70 / 85 / 85 67 / 98 / 60 |
Tinkering; Infravision | Ak'Anon | Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Warrior, Wizard |
| Half-Elf |
70 / 70 / 90 / 85 60 / 75 / 75 |
Infravision | Freeport / Qeynos / Kelethin | Bard, Druid, Paladin, Ranger, Rogue, Warrior |
| Halfling |
70 / 75 / 95 / 90 80 / 67 / 50 |
Hide; Sneak; Infravision; increased food and drink consumption; disease and poison resistance | Rivervale | Cleric, Druid, Paladin, Ranger, Rogue, Warrior |
| High Elf |
55 / 65 / 85 / 70 95 / 92 / 80 |
Infravision | Felwithe | Cleric, Enchanter, Magician, Paladin, Wizard |
| Human |
75 / 75 / 75 / 75 75 / 75 / 75 |
No innate racial abilities | Freeport / Qeynos | Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard |
| Iksar |
70 / 70 / 90 / 85 80 / 75 / 55 |
Forage; improved armour class; natural regeneration; Infravision; Swimming; fire and cold resistance | Cabilis | Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior |
| Ogre |
130 / 122 / 70 / 70 67 / 60 / 37 |
Slam; frontal stun immunity; Infravision; increased food and drink consumption | Oggok | Beastlord, Berserker, Shadow Knight, Shaman, Warrior |
| Troll |
108 / 109 / 83 / 75 60 / 52 / 40 |
Slam; natural regeneration; Infravision; increased food and drink consumption; fire resistance penalty | Grobb | Beastlord, Berserker, Shadow Knight, Shaman, Warrior |
| Wood Elf |
65 / 65 / 95 / 80 80 / 75 / 75 |
Forage; Hide; Infravision | Kelethin | Bard, Beastlord, Druid, Ranger, Rogue, Warrior |
Understanding the Stats
The seven numbers in the table are shown in this order: STR / STA / AGI / DEX / WIS / INT / CHA.
These are racial base statistics. Your class, character development, equipment and later upgrades will all affect the statistics your character actually has.
Racial Abilities Worth Knowing
Slam
Barbarians, Ogres and Trolls can use Slam, a racial melee ability capable of interrupting an opponent.
Hide & Sneak
Several races have access to Hide or Sneak as racial abilities, providing additional options for moving through the world.
Forage
Forage allows characters to gather useful food and other items directly from the environment.
Infravision
Infravision improves visibility in dark environments and can be particularly useful when travelling through caves and dungeons.
Ultravision
Dark Elves possess Ultravision, providing excellent visibility in dark environments.
Natural Regeneration
Iksar and Trolls naturally regenerate health faster than most other races.
Iksar Armour Class
Iksar receive an innate armour-class benefit from their scales, making their racial characteristics particularly noticeable during the early levels.
Ogre Stun Immunity
Ogres cannot be stunned by attacks from the front, making this one of the most distinctive racial abilities in the game.
Tinkering
Gnomes have access to Tinkering, giving them a distinctive racial tradeskill option.

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