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Lethar: A New EverQuest Adventure Begins

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Inside Crescent Reach There is something rather exciting about starting a new EverQuest server. I've played EverQuest for a very long time, and I've been through more than a few new servers and progression starts over the years. But Lethar feels different from the traditional progression server experience, and that is what has caught my attention. For a start, we're not going back to 1999. Lethar launches with The Serpent's Spine , which means that a brand-new character is effectively starting in the modern EverQuest experience. This is particularly interesting to me because today's EverQuest has a very different approach to introducing new players than the game I first knew all those years ago. Rather than simply being dropped into Norrath and left to work everything out for ourselves, there is now a much more structured journey available. And that is exactly what I'm going to do. Doing it all again My intention on Lethar is to follow the Hero's Journey . T...

The Frostreaver Campaign – Part 3: First Steps into Raiding

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The Frostreaver Campaign The story of Frostraiders' raid progression on EverQuest's most unusual Time-Locked Progression server. Every strategy eventually reaches the moment when planning gives way to action. For Frostraiders, that moment came with the guild's first raids. Recruitment had been completed, objectives had been agreed and preparations were finished. It was finally time to discover whether careful planning would translate into success on the battlefield. These opening raids were about far more than collecting equipment. They were the first real test of the guild itself. Every encounter offered an opportunity to learn, adapt and refine a strategy that would eventually carry Frostraiders through some of EverQuest's greatest challenges. The First Test No guild on Frostreaver could rely entirely on experience from previous progression servers. While many encounters were familiar, the server's unique r...

The Frostreaver Campaign – Part 2: Building Frostraiders

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The Frostreaver Campaign The story of Frostraiders' raid progression on EverQuest's most unusual Time-Locked Progression server. Every successful raid guild begins long before the first dragon is pulled. Equipment can be earned, strategies can be refined and mistakes can be corrected, but a guild's culture is established from the very beginning. On Frostreaver, where three expansions were available from day one, that culture would become one of Frostraiders' greatest strengths. There was no established roadmap for success. Classic, Kunark and Velious each offered tempting opportunities, but attempting everything at once would stretch even the most organised guild beyond its limits. Frostraiders needed to become more than a collection of experienced players; it needed to become a disciplined organisation with a clear purpose. A Guild With a Purpose Many guilds are formed around friendships, personalities or the pr...

The Frostreaver Campaign – Part 1: Why Frostreaver Was Different

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The Frostreaver Campaign The story of Frostraiders' raid progression on EverQuest's most unusual Time-Locked Progression server. Every EverQuest progression server tells a story. Usually that story follows a familiar path. Classic gives way to Kunark, Kunark gives way to Velious, and each expansion becomes the stepping stone to the next. Guilds learn the encounters, farm equipment for months, and gradually prepare themselves for the next chapter. This series tells a very different story. It follows the raid progression of Frostraiders on Frostreaver , a unique EverQuest Time-Locked Progression (TLP) server whose rules transformed not only the pace of progression but the very strategy required to succeed. Rather than documenting every raid or every item, this series examines the strategic decisions that shaped the guild's journey and explains why success on Frostreaver required a completely different philosophy from th...

Everquest 2 Quick Reference: Base statistics for each race

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EverQuest 2 Quick Reference: Base Statistics for Each Race This article provides a quick reference for the base statistics of each race in EverQuest II. Race selection can be an important consideration when creating a character, particularly if you are trying to complement the strengths of a particular adventuring class. The table below shows the base Strength, Agility, Stamina, Intelligence, Wisdom and Charisma values for each race. Good Races Race Strength Agility Stamina Intelligence Wisdom Charisma Dwarf 30 15 30 10 15 15 Fae 15 30 15 25 25 25 Froglok 20 20 20 20 20 20 Halfling 15 30 20 20 20 25 High Elf 15 25 20 30 25 2...

EverQuest 2: Anashti Sul and the Arrival of Desert of Flames

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When Daybreak released its producer letters for EverQuest and EverQuest II in April 2024, the MMORPG community began looking forward to the upcoming progression servers. One of the most interesting announcements for EverQuest II was the Anashti Sul server, originally teased under the working title "Origins". The server was designed to give players an opportunity to experience EverQuest II much closer to the way it existed in its early years. Anashti Sul launched on 19 June 2024 with the Shattered Lands era and no expansions unlocked. The server deliberately recreated many of the systems and limitations of the 2006 version of EverQuest II, with simpler systems, restored classic versions of Freeport and Qeynos, original boss designs and a greater emphasis on grouping. :contentReference[oaicite:1]{index=1} The original plan was to progress through the early history of EverQuest II, eventually reaching the game's first major expansion: Desert of Flames . A Look B...

EverQuest 2: Choosing a Tradeskill Class

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If you're just starting with crafting in EverQuest II , choosing a tradeskill class can feel overwhelming. Each class specialises in making different types of items, and your choice will determine what you can craft as you progress. Whether you are creating your first crafter or deciding which tradeskill to give an existing character, understanding the different options will help you choose one that fits the way you play. Understanding Tradeskills in EQ2 Tradeskill classes let you craft items such as equipment, weapons, food, potions, spells, furniture and other useful items. They are separate from your adventuring class and progress independently. At level 10, you select one of three tradeskill archetypes: Craftsman , Outfitter or Scholar . At level 20, you specialise into one of nine final tradeskill classes. Tradeskill Classes at a Glance The table below summarises the nine tradeskill classes, their archetypes and the types of items they specialise in. ...