Deity Symbol Quests

Deity Symbol Quests

Choosing a deity in EverQuest is more than a matter of alignment or character identity. For eligible characters, your deity can open a series of quests that reward you with increasingly powerful religious symbols.

These Symbol Quests progress through several stages, beginning with the Initiate symbol and, for some deities, continuing through Disciple, Regent or Warden symbols.

The Symbol Quest System

The Symbol Quest system consists of eight deity lines. Each begins with an Initiate symbol, but the later progression differs between deities.

The progression is:

Initiate → Disciple → Regent
or
Initiate → Disciple → Warden

Not every deity has the same progression. Five deity lines continue to a Disciple symbol, two of those continue to Regent, and one continues to Warden.

The Eight Initiate Symbols

Deity Initiate Further Progression Eligible Class
Bertoxxulous Initiate Symbol of Bertoxxulous Initiate only Cleric
Brell Serilis Initiate Symbol of Brell Serilis Disciple Cleric
Cazic-Thule Initiate Symbol of Cazic-Thule Disciple Cleric / Shaman
Innoruuk Initiate Symbol of Innoruuk Disciple → Regent Cleric / Shaman
Quellious Initiate Symbol of Quellious Disciple → Regent Cleric
Rallos Zek Initiate Symbol of Rallos Zek Initiate only Shaman
The Tribunal Initiate Symbol of the Tribunal Initiate only Shaman
Tunare Initiate Symbol of Tunare Disciple → Warden Cleric / Druid

Important: Symbol Quests are not simply a Cleric quest line. Some deity lines are shared between priest classes, while others are specific to one class. Your deity and class therefore both matter when deciding which Symbol Quest is available to you.

Symbol Progression

Initiate Symbols

The Initiate symbol is the first stage of the Symbol Quest system. There are eight Initiate deity lines.

The symbols provide defensive statistics, Wisdom and Mana, together with a small deity-specific spell or ability.

Disciple Symbols

Five deity lines continue beyond the Initiate stage to a Disciple symbol:

Brell Serilis, Cazic-Thule, Innoruuk, Quellious and Tunare.

Disciple symbols improve upon the statistics of the Initiate symbols and provide a more powerful deity-specific ability.

Regent Symbols

Two deity lines continue from Disciple to Regent:

Innoruuk and Quellious.

The Regent symbols provide another increase in the defensive and Wisdom statistics together with a higher-level deity-specific spell.

Warden Symbol

Tunare has its own final progression from Disciple to Warden.

The Warden of Tunare receives the final symbol in this particular deity progression and the associated higher-level deity spell.

Symbol Statistics

Stage General Characteristics Deity-Specific Ability
Initiate AC 3 · WIS +1 · MANA +3 A low-level deity-specific spell or ability
Disciple AC 5 · WIS +2 · MANA +7 A more powerful deity-specific spell or ability
Regent AC 7 · WIS +3 · MANA +15 A higher-level deity-specific spell or ability
Warden AC 7 · WIS +3 · MANA +15 A higher-level deity-specific spell or ability

Deity Symbol Reference

Bertoxxulous

The Bertoxxulous Symbol Quest is available to Clerics who follow the Plague Lord.

The Initiate symbol provides Disease Cloud as its deity-specific spell.

Brell Serilis

Clerics following Brell Serilis can progress from the Initiate symbol to the Disciple symbol.

The Initiate symbol provides Strengthen, while the Disciple symbol provides Summon Holy Ale of Brell.

Cazic-Thule

The Cazic-Thule Symbol Quest is shared by Clerics and Shamans.

The Initiate symbol provides Spook the Dead, while the Disciple symbol provides Panic Animal.

Innoruuk

The Innoruuk Symbol Quest is shared by Clerics and Shamans and has one of the longer progression lines.

The progression is: Initiate → Disciple → Regent.

The symbols provide Weaken, Siphon Strength and finally Clinging Darkness.

Quellious

Clerics following Quellious can progress through the Initiate, Disciple and Regent symbols.

The progression provides Lull, Soothe and finally Calm.

Rallos Zek

The Rallos Zek Symbol Quest is available to Shamans.

The Initiate symbol provides Yaulp. The Rallos Zek line does not continue to a Disciple symbol.

The Tribunal

The Tribunal Symbol Quest is available to Shamans.

The Initiate symbol provides Hammer of Wrath. The Tribunal line does not continue to a Disciple symbol.

Tunare

The Tunare Symbol Quest is shared by Clerics and Druids and has its own progression to Warden.

The progression is: Initiate → Disciple → Warden.

The symbols provide Echinacea Infusion, Aloe Sweat and finally Grasping Roots.

Why Your Deity Matters

The Symbol Quest is one of several reasons to think carefully about your deity before creating your character.

Your choice can determine which religious equipment and quests become available to you later. The Symbol Quests are only one part of the wider system of deity-specific rewards on Frostreaver.

This page focuses specifically on the Symbol Quest system. Deity-specific jewellery, idols, weapons, shields and other rewards are covered separately in the Deity-Specific Systems section.

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