Frostreaver Alchemy Guide: Alchemy in Halas & Everfrost
Shaman Alchemy
Alchemy is the Shaman-specific tradeskill used to create potions and other useful consumable items. For a Barbarian Shaman, it provides an additional source of utility alongside the class's normal spellbook.
Alchemy is not simply another way of making money. Its real value to a Shaman is the ability to manufacture useful consumables that can be carried with you and used when a particular effect is useful but having another caster available is inconvenient.
Related Frostreaver Alchemy Guides
Halas & Everfrost Vendor Components
The detailed component inventories, vendors and prices used in our current vendor-supported Alchemy research.
Halas & Everfrost Vendor Recipes
The confirmed recipe catalogue, including trivial levels, components, combine costs and potion effects.
The Route to 255
The actual skill-up route we have chosen for Caradawc, together with the economic and practical reasoning behind it.
A Shaman must reach level 25 before Alchemy can be practised.
Getting Started
The first practical requirement is a suitable Alchemy container. The standard portable container is the Medicine Bag.
Medicine Bag
Caradawc has subsequently acquired a Grandmaster's Medicine Bag for Caradawc. This is particularly useful for our actual skill-up programme because its tradeskill modifier can improve combine success and therefore reduce the expected amount of material lost to failures.
How Alchemy Works
Alchemy follows the familiar EverQuest tradeskill combine system.
- Obtain the required components.
- Place the components into the appropriate Alchemy container.
- Close the container.
- Select Combine.
- On a successful combine, the completed potion or item is produced.
- A failed combine can result in components being consumed without producing the finished item.
Each recipe determines its required components, quantities, trivial level and resulting item. As skill increases, the most appropriate recipes therefore change.
For Frostreaver, however, the most useful way to approach Alchemy is not to think of it as one enormous list of recipes. We instead divide the research into components, recipes and the actual skill-up route.
What Does Alchemy Produce?
Alchemy produces a wide variety of consumable effects. The exact catalogue depends on the EverQuest era and server ruleset, so the Frostreaver research concentrates on recipes relevant to the current campaign rather than automatically importing later-era recipes.
Useful categories include:
- Healing — consumable sources of healing.
- Mana and regeneration — useful for maintaining caster resources.
- Movement — potions providing useful movement-related effects.
- Resistances — temporary protection against particular damage types.
- Stat enhancement — temporary improvements to character statistics.
- Utility effects — useful situational abilities.
- Travel — potions that can provide valuable movement or teleportation options.
- Offensive effects — consumables that can be useful in particular combat situations.
The Frostreaver research is concerned with identifying recipes that are useful to make, useful to use or useful to sell, rather than treating every possible recipe as equally important.
Most Useful Potions for Caradawc
Beyond the full Alchemy catalogue, these are the potions I have found most useful to keep available for Caradawc during normal adventuring and preparation. The full recipe is included here so that this section can also serve as a practical preparation checklist.
Blood of the Wolf
Components: Birthwort + Fenugreek + Wolf Blood
Trivial: 37
Effect: Grants Spirit of Wolf, increasing movement speed.
One of the most useful everyday Alchemy products. It is valuable for travelling and general adventuring and is also our chosen early skill-up recipe from 21 through 37.
Ant's Potion
Components: Sumbul + Celandine Herb
Trivial: 70
Effect: Shrink. The effect works outdoors.
A particularly useful utility potion when a smaller character model is advantageous.
Kilva's Skin of Flame
Components: Clover + Clubmoss + Jatamasi
Trivial: 136
Effect: Kilva's Skin of Flame — a damage shield effect.
A useful combat preparation potion, particularly when an additional damage shield is valuable.
Adrenaline Tap
Components: Comfrey + Dhea
Trivial: 170
Effect: Increases attack speed by 50%.
A useful combat potion to keep available when an additional haste option is wanted.
Greater Mystical Infusion
Components: Sickle Leaf + Yerbhimba
Trivial: 234
Effect: Provides +100 mana to the mana pool for approximately 20 minutes.
A useful high-end mana potion and a natural part of the upper Alchemy progression.
Elixir of Greater Concentration
Common shorthand: Potion of Greater Conc
Components: Duskglow Vine + Violet Tri-Tube Sap
Trivial: 244
Effect: Provides increased mana regeneration for approximately 20 minutes.
This is one of the most useful mana-management potions in the current Frostreaver Alchemy collection and is also our principal skill-up recipe from 37 through 244.
Potion of Mystical Aptitude
Components: Duskglow Vine + Yerbhimba
Trivial: 255
Effect: Provides +3 effective casting levels, reducing spell fizzles, for approximately 20 minutes.
This is the final recipe in our current Velious-era route to the 255 Alchemy maximum.
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