| Races in EverQuest II | ||||||
|---|---|---|---|---|---|---|
| Race | Strength | Agility | Stamina | Intelligence | Wisdom | Charisma |
| Good Races | ||||||
| Dwarf | 30 | 15 | 30 | 10 | 15 | 15 |
| Fae | 15 | 30 | 15 | 25 | 25 | 25 |
| Froglok | 20 | 20 | 20 | 20 | 20 | 20 |
| Halfling | 15 | 30 | 20 | 20 | 20 | 25 |
| High Elf | 15 | 25 | 20 | 30 | 25 | 25 |
| Vah Shir | 25 | 25 | 25 | 15 | 15 | 15 |
| Wood Elf | 15 | 30 | 20 | 15 | 25 | 25 |
| Neutral Races | ||||||
| Aerakyn | 25 | 30 | 20 | 20 | 20 | 15 |
| Barbarian | 25 | 20 | 25 | 15 | 20 | 10 |
| Erudite | 15 | 25 | 20 | 30 | 20 | 20 |
| Freeblood | 25 | 25 | 20 | 20 | 20 | 20 |
| Gnome | 15 | 25 | 15 | 30 | 25 | 25 |
| Half-Elf | 20 | 25 | 20 | 20 | 20 | 20 |
| Human | 20 | 20 | 20 | 20 | 20 | 20 |
| Kerra | 25 | 25 | 20 | 15 | 25 | 15 |
| Ratonga | 20 | 25 | 20 | 20 | 20 | 15 |
| Evil Races | ||||||
| Arasai | 20 | 25 | 15 | 25 | 25 | 25 |
| Dark Elf | 20 | 25 | 20 | 25 | 20 | 20 |
| Iksar | 20 | 25 | 20 | 15 | 25 | 20 |
| Ogre | 30 | 10 | 30 | 10 | 10 | 5 |
| Sarnak | 25 | 20 | 20 | 20 | 20 | 10 |
| Troll | 20 | 15 | 30 |
10 | 15 | 5 |
Thursday, 23 January 2025
Everquest 2 Quick Reference: Base statistics for each race
Everquest 2: Choosing a tradeskill class
If you’re just starting with crafting in EverQuest II (EQ2), choosing a tradeskill class can feel overwhelming. Each class specialises in making certain items, and your choice will determine what you can craft as you progress. Here's a simplified guide to help you decide.
Understanding Tradeskills in EQ2
- What is a Tradeskill Class?
Tradeskill classes let you craft items like gear, potions, and decorations. These classes are separate from your adventuring class and progress independently. - How Do You Choose?
At level 10, you select an archetype: Craftsman, Outfitter, or Scholar. At level 20, you specialise into one of nine final tradeskill classes.
Tradeskill Classes at a Glance
The table below summarises each tradeskill class, their archetypes, and what they specialise in to help you pick the one that aligns with your interests or needs.
| Archetype | Class | Specialisation | Why Choose This Class? |
|---|---|---|---|
| Craftsman | Carpenter | Furniture, house items, storage boxes | Ideal for housing enthusiasts who enjoy decorating. |
| Provisioner | Food and drink for stat buffs | Great for providing consumables to support adventurers. | |
| Woodworker | Bows, arrows, shields, totems | Perfect for utility items like speed or invisibility totems. | |
| Outfitter | Armorer | Plate and chain armour | Essential for crafting gear for tanks and Scouts. |
| Tailor | Cloth and leather armour, bags | Suitable for outfitting Mages, Druids, and inventory needs. | |
| Weaponsmith | Metal weapons and crafting tools | Focused on melee weapons and tools for harvesting. | |
| Scholar | Alchemist | Potions, poisons, cures, Fighter spells | Vital for adventurers needing consumables or spell upgrades. |
| Jeweler | Jewellery, Scout spell upgrades | Combines wearable gear with Scout support. | |
| Sage | Mage and Priest spell upgrades | Ideal for those who want to focus on magical spell crafting. |
Tips for Choosing a Tradeskill Class
- Think About Your Main Character:
If you’re playing a specific class, consider a tradeskill that complements it. For example, if you’re a Mage, Sage might be useful for crafting your own spell upgrades. - Consider the Economy:
Certain tradeskill classes like Provisioner, Alchemist, and Woodworker produce consumables that are always in demand, making them great for earning money. - Explore Housing or Utility:
If you enjoy decorating or creating useful items, Carpenter or Woodworker may be rewarding options. - You Can Always Create Alts:
Since each character can only master one tradeskill class, many players make alternate characters to cover multiple crafting needs.
No matter which tradeskill class you choose, crafting is a rewarding and integral part of EQ2. Pick a class that aligns with your playstyle or goals, and enjoy the journey!
Wednesday, 22 January 2025
Everquest 2 dictionary: Stances
In EverQuest II, stances are combat modes that significantly alter a character's playstyle by adjusting offensive, defensive, or utility capabilities. They allow players to adapt to different combat scenarios and roles effectively.
Key Features of Stances
- Purpose: Stances enhance specific attributes, such as damage output, defence, or support, based on combat needs.
- Activation: They are usually toggled abilities that remain active until switched off or replaced.
- Class-Specific: Certain classes, like Fighters and Beastlords, have access to stances to customize their performance.
Examples of Stances
Fighter Stances
- Defensive Stance: Enhances survivability by boosting mitigation and threat generation while reducing offensive capabilities. Ideal for tanking.
- Offensive Stance: Increases damage output and offensive stats at the cost of reduced defence. Suitable for solo play or damage roles.
Scout Stances
- Stealth/Combat Stances: Enhance burst damage or grant abilities while in stealth mode.
- Positional Stances: Provide bonuses for attacking enemies from specific positions, like behind or to the side.
Beastlord Stances
- Feral Stance: Focuses on maximizing damage output with offensive warder abilities and primal attacks. Ideal for solo play or DPS roles in groups.
- Spiritual Stance: Balances damage with healing and utility, enabling support abilities like group heals. Perfect for hybrid or support roles.
General Effects of Stances
| Stance Type | Benefits | Drawbacks |
|---|---|---|
| Offensive Stance | Boosts damage, accuracy, and critical chance. | Reduces defence or threat management. |
| Defensive Stance | Increases survivability with higher defence and resistances. | Reduces offensive stats or abilities. |
Practical Tips for Using Stances
- Match the Stance to the Role: Use an offensive stance for maximum damage and a defensive stance when tanking or facing challenging opponents.
- Adapt During Combat: Swap stances mid-fight to respond to changing situations.
- Understand the Trade-offs: Balance the benefits and drawbacks of each stance to optimize performance.
Stances add strategic depth to EverQuest II, empowering players to adapt their approach to the challenges they face. Mastery of stance usage is a key skill for many classes, enhancing their effectiveness and versatility.
Tuesday, 21 January 2025
Enhancing Your EverQuest 2 Experience: DarqUI Unified and EQ2U
Whether you're a new player or a seasoned adventurer returning to EverQuest II, improving your in-game experience can be as simple as modifying the user interface and utilising additional tools. One of the most powerful options for customising your EQ2 gameplay is DarqUI Unified, a comprehensive user interface mod that enhances functionality and streamlines the player experience.
DarqUI Unified: A Comprehensive UI Overhaul
DarqUI Unified is a versatile and feature-rich user interface modification that allows players to personalise their EverQuest II experience to suit their playstyle. Available from EQ2Interface, DarqUI is one of several user interface mods hosted on the platform, but it stands out due to its advanced features and ease of use.
You can download DarqUI Unified from this link. For guidance on installation, refer to this video tutorial.
DarqUI Unified includes a wide array of enhancements, such as customisable hotbars, streamlined inventory management, improved quest tracking, and more intuitive layouts for various game windows. These modifications make it easier for players to manage their characters, interact with the game world, and access vital information efficiently.
Integrated EQ2Maps: Navigation Made Simple
One of the standout features of DarqUI Unified is its integration of EQ2Maps, a comprehensive map mod that provides detailed, interactive maps of Norrath. With EQ2Maps included in DarqUI, players gain access to an extensive collection of maps that are continuously updated to include the latest zones, dungeons, and points of interest.
- Detailed Zone Maps: Highlighting key locations such as quest hubs, mob spawns, and resource nodes.
- Custom Markers: Allowing players to add their own points of interest for easy reference.
- Real-Time Updates: Ensuring that players always have access to the most current map data.
The seamless integration of EQ2Maps within DarqUI ensures that players can navigate the world with confidence, whether exploring new areas or revisiting familiar ones.
EQ2U: Your Centralised Profile and Stats Hub
EQ2U is an indispensable resource for tracking your character's progress, stats, and achievements in EverQuest II. It provides a comprehensive, user-friendly platform for managing your character's profile, comparing items, and exploring your character’s full progression.
EQ2U allows you to create a detailed profile for your character, showcasing key statistics, achievements, gear, spells, and more. Whether you're planning your next raid or simply tracking your progress, EQ2U helps you keep track of all the important details about your character. One of EQ2U’s standout features is its gear comparison tool. You can compare your current gear against other items, helping you identify upgrades and optimise your character’s setup.
EQ2U also offers detailed logs of quests, achievements, and other in-game progression. You can track your quest completions, achievements, and discover what you need to work towards next in your journey through Norrath. For players involved in guilds or raiding, EQ2U offers comprehensive guild and raid tracking features. You can view your guild’s roster, track raid performance, and see how your character fits within the broader guild community.
EQ2U is a powerful tool for players who want to keep a detailed record of their in-game activities and performance. With features for character tracking, gear comparison, and questing, EQ2U helps you stay on top of your progress and get the most out of your time in EverQuest II.
Bringing It All Together
By utilising DarqUI Unified for UI customisation and integrated EQ2Maps for navigation, alongside EQ2U for character and raid management, you’ll be able to optimise your gameplay, personalise your experience, and make your journey through Norrath more efficient and enjoyable. These resources work together to provide a comprehensive suite of tools for enhancing your EverQuest II experience.
Returning to EQ2? What you might have forgotten: 3. Expansions and Adventure Packs
The Desert of Flames expansion, released in September 2005, marked a significant step forward in the game's development by introducing two vast overland zones, Sinking Sands and Pillars of Flame, which expanded the world of Norrath. With the level cap raised to 60, players gained access to new group and raid content, most notably the Peacock Club questline that culminated in the battle against Godking Anuk. The expansion also coincided with fundamental changes to the combat system, offering players new spells and abilities across the game's classes.
In February 2006, Kingdom of Sky brought new challenges with overland zones like Tenebrous Tangle and Barren Sky. The level cap increased to 70, opening new possibilities for exploration and combat. This expansion was also notable for introducing flying mounts, adding another layer of immersion and convenience. It featured a unique vertical world, with islands suspended in the sky, which became a staple for future expansions.
With the release of Echoes of Faydwer in November 2007, the game returned to one of EverQuest's most iconic regions—Faydwer. This expansion reintroduced the high-fantasy feel with the addition of the Kelethin city and the launch of the iconic wood elf and fae races. Players were also introduced to the innovative Living Legacy system, which rewarded loyal players with in-game rewards for their continued subscriptions. The level cap was increased to 80, and several new dungeons and raids awaited eager adventurers.
The November 2007 Rise of Kunark expansion added an exotic and dangerous atmosphere to the game with the new zones of Fens of Nathsar and Kylong Plains. The expansion introduced the Iksar race as a playable option and unlocked the powerful class of the Beastlord. In addition to new content, Rise of Kunark was significant for its addition of the quest-based achievement system, giving players more structured ways to earn rewards through exploration, crafting, and combat.
The Shadow Odyssey, launched in November 2008, focused on uncovering the secrets of the Moors of Ykesha and other shadowy zones. The level cap was raised to 80, and players were given a plethora of new group and raid instances. Notable additions included the introduction of the shard system, which allowed players to collect resources for crafting and upgrades through repeatable content. The expansion also included new lore and plotlines around the mysterious Obelisk of Lost Souls.
Sentinel's Fate, released in February 2010, took players to the Isle of Refuge, where they could delve into ancient ruins to uncover the mysteries of the past. The expansion introduced new tradeskill options and provided significant improvements to the questing system. It also raised the level cap to 90, offering even more endgame content. Additionally, the inclusion of new prestige classes and the advancement of faction-based content brought a new level of depth to the game's mechanics.
In February 2011, Destiny of Velious transported players to the frozen lands of Velious, an iconic setting from the original EverQuest. The expansion focused heavily on group and raid content, and the level cap was raised to 90. Destiny of Velious was notable for introducing the questlines for the epic weapons, a major reward for high-level players. The addition of the drakota mounts and several new zones, such as the Eastern Wastes and Great Divide, added new layers to the content.
By 2011, the Age of Discovery expansion revolutionized EverQuest II by introducing the game’s Free-to-Play model. Alongside this monumental change, players were introduced to a variety of new features like the Mercenary system, which allowed players to recruit NPC companions, and the Dungeon Maker, which gave players the tools to create and share their own dungeons. The expansion also brought the highly anticipated Beastlord class, appealing to both solo players and those looking for a new challenge in groups. The level cap was raised to 95, with numerous quality-of-life improvements across the game.
Chains of Eternity, released in December 2012, brought more focus to the game's lore, with a story centered around the fallen gods of Norrath. This expansion introduced the ability to ascend characters to higher planes of power through the Ascension system. The level cap was pushed to 95, and the expansion's new content kept the game fresh, with new zones like Eidolon Jungle and the Charred Throne.
Tears of Veeshan, which launched in November 2013, introduced the iconic dragon goddess Veeshan and brought new layers of challenge to players. The level cap was raised to 100, and the expansion added unique content revolving around the dragon raids and the returning dragons of the Velious storyline. A significant overhaul to the loot and crafting systems ensured that players were always striving to earn better rewards.
With Altar of Malice in 2014, EverQuest II saw an expansion that was focused on both solo and group content, while the introduction of the Tinkerfest event and new mounts gave a fresh feel to crafting and event-based gameplay. The expansion increased the level cap to 105 and introduced several new zones, including the Darkened Sea and Zek.
Kunark Ascending arrived in 2016 with the promise of exploration through the now-revitalized Kunark zones. The new expansion introduced the heroic and raid progression systems, keeping the game fresh for high-end players. With the level cap raised to 120, Kunark Ascending allowed for a new level of challenge, and the introduction of the new Ascension abilities gave players more ways to enhance their characters.
As the years went on, expansions like Planes of Prophecy, Chaos Descending, and Blood of Luclin further enriched the game’s lore and provided continued progression with new classes, quests, and areas for players to explore. These expansions often focused on larger narrative arcs that tied together the growing storylines, along with updated raid and quest content to meet the expectations of the growing player base.
By the time Reign of Shadows and Visions of Vetrovia were released, EverQuest II had fully evolved into a game that balanced its roots in classic MMORPG design with newer innovations to keep it relevant for modern players. These expansions, along with Renewal of Ro, showcased the dedication to high-quality content, bringing together expansive new zones and continued endgame content that pushed players to ever-higher levels of achievement.
Each expansion, from Desert of Flames to Renewal of Ro, shaped the world of EverQuest II into a dynamic and engaging universe, ensuring that both new and returning players had exciting content to explore at every stage of their journey. The game’s evolution reflects a commitment to keeping the spirit of adventure alive while adapting to the ever-changing landscape of online gaming.
| Expansion/Adventure Pack | Release Date | Levels | Max AA | Free-to-Play | Update | Zones |
|---|---|---|---|---|---|---|
| The Bloodline Chronicles | August 2005 | 45-55 | None | No | LU7 | The Crypt of T’Haen, The Bloodline of the Ancients |
| The Splitpaw Saga | June 2005 | 20-50 | None | No | LU6 | Splitpaw, The Cage, The Pit |
| The Fallen Dynasty | December 2005 | 55-60 | None | No | LU8 | Fallen Dynasty, T’Zarr, The Tomb of the Martyr |
| Desert of Flames | September 13, 2005 | 45-60 | None | Yes | LU13 | Sinking Sands, Pillars of Flame |
| Kingdom of Sky | February 21, 2006 | 60-70 | None | Yes | LU15 | Tenebrous Tangle, Barren Sky, Lavastorm, Bonemire |
| Echoes of Faydwer | November 13, 2007 | 1-70 | None | Yes | LU25 | Greater Faydark, Kelethin, The Steamfont Mountains |
| Rise of Kunark | November 13, 2007 | 70-80 | None | Yes | LU27 | Fens of Nathsar, Jarsath Wastes, Kylong Plains |
| The Shadow Odyssey | November 18, 2008 | 70-80 | 250 | Yes | LU35 | The Moors of Ykesha, The Obelisk of Lost Souls |
| Sentinel's Fate | February 16, 2010 | 80-90 | 300 | Yes | LU45 | The Shadow Oak, Moors of Ykesha, The Obelisk |
| Destiny of Velious | February 22, 2011 | 80-90 | 300 | Yes | LU55 | Eastern Wastes, Great Divide, Velious |
| Age of Discovery | December 6, 2011 | 1-90 | 350 | Yes | LU61 | The Overrealm, The Isle of Mara, The Thalumbra |
| Chains of Eternity | December 11, 2012 | 90-95 | 300 | Yes | LU66 | The Charred Throne, Eidolon Jungle, The Caves |
| Tears of Veeshan | November 12, 2013 | 95-100 | 350 | Yes | LU68 | Veeshan's Peak, Obulus Frontier, The Dragon's Lair |
| Altar of Malice | November 25, 2014 | 100-105 | 400 | Yes | LU69 | The Altar of Malice, The Darkened Sea, Zek |
| Terrors of Thalumbra | December 1, 2015 | 100-110 | 450 | Yes | LU74 | Thalumbra, Fissure of Alaris, Emperor’s Reach |
| Kunark Ascending | December 6, 2016 | 110-120 | 500 | Yes | LU81 | Kunark, Kael Drakkel, The Shattered Frontier |
| Planes of Prophecy | June 13, 2017 | 100-110 | 500 | Yes | LU85 | The Planes of Prophecy, The City of Valor, Tunaria |
| Chaos Descending | November 13, 2018 | 110-120 | 550 | Yes | LU92 | The Chaos Descending, Kylong Plains, Pandemonium |
| Blood of Luclin | February 25, 2020 | 110-120 | 550 | Yes | LU96 | Luclin, The Moonfields, The Shattered Sky |
| Reign of Shadows | September 2020 | 110-120 | 600 | Yes | LU98 | The Realm of Shadows, Fae Lands, Enchanted Forest |
| Visions of Vetrovia | February 2021 | 120 | 650 | Yes | LU100 | Vetrovia, The Shimmering Waters, Ghoulinda's Lair |
| Renewal of Ro | April 2022 | 120 | 700 | Yes | LU101 | Raj'Dur Plateaus, The Blightstorm, Val'Marr |
| Rum Cellar | October 2015 | 100-105 | None | Yes | LU103 | The Rum Cellar, The Pirate Isle |
Returning to EQ2? What you might have forgotten: 2. Fertilisers
Fertilisers in EverQuest II Offer More Than Just Growth
Understanding the various fertilisers and how they are tied to zones, quests, and guild activities can help you return to EverQuest II with a clear focus. Whether you’re feeding pets, seeking out collectibles, or contributing to your guild’s success, fertilisers play a vital role in your progression. By preparing the correct fertilisers for different NPCs and activities, you can maximise your rewards and strengthen your position in the world of Norrath.
Fertiliser Use by Expansion
Whether you’re returning to EverQuest II after a lengthy absence or are a newer player trying to catch up, understanding how fertiliser is used in the game is essential to maximising your rewards and progression. Fertiliser is an item used to enhance certain house pets, feed NPCs in guild halls, and obtain various collectibles, which can aid in your personal progression and guild success.
| Expansion | NPC or House Item | Zone | Further Information |
|---|---|---|---|
| Up to Kingdom of Sky | Carnivorous Plant | Player House | House pet that can be /claimed by some members or purchased from Noble Taig Rhul. This plant will give you collection "shinies" up to those found in zones added with the Kingdom of Sky. |
| Rise of Kunark | Burynai Seekers | Player House | Pet that can be /claimed by some members. This pet rewards you with shinies from Rise of Kunark zones. NOTE: This NPC may or may not offer rewards for Tier 11. Double check with a guild hall herbalist to be sure. |
| Up to [Information Needed] | Herbalist Hireling (aka Groundskeeper) | Guild Hall | A guild hall amenity that typically rewards you with shinies from the most recent zones, though sometimes there may be delays. |
| Up to Terrors of Thalumbra | A Fathomlurker Shiny Seeker | Player House | This pet rewards more frequently with high-level collectibles, and accepts only level 100+ fertilisers (including Fertiliser, Water, Bone). |
| Visions of Vetrovia | [Information Needed] | Ghoulinda's Lair, Mahngavi Wastes | After completing the "To The Lair" quest, you can exchange Vetrovia Level 120 fertilisers for collectibles inside the lair. |
| Renewal of Ro | Merchant Fiza Tazi | Raj'Dur Plateaus | |
| Ballads of Zimara | Kapulan | Splendor Sky Aerie | |
| Scars of Destruction | Spelth Cruncher | Western Wastes | Must complete adventure signature line plus all dropped quests in both overland zones. |
Fertiliser Table
To "feed" the creatures or NPCs listed above, you’ll need one of each type of fertiliser from each column:
| Level | Fertiliser | Water | Bone |
|---|---|---|---|
| 10 | Pouch of Peat | Flask of Rancid Water | Small Decaying Bone |
| 20 | Small Bag of Ammonium Sulfate | Flask of Stale Water | Large Decaying Bone |
| 30 | Small Bag of Muriate of Potash | Flask of Pond Water | Small Polished Bone |
| 40 | Small Bag of Diatomaceous Earth | Flask of Fresh Water | Large Polished Bone |
Returning to EQ2? What you might have forgotten: 1. Status items
If you’re a player returning to EverQuest II after several years, you may have forgotten about some of the game's foundational systems, such as status items. These small but significant pieces of loot can have a lasting impact on both your personal progress and your guild's growth. Whether you are just starting to rediscover the game or you've been playing for a while, status items are essential to advancing in the game.
What Are Status Items?
Status items are special loot drops that come in the form of documents, relics, scrying stones, and amulets. These items are often hoarded by various sentient monsters in the world of Norrath and can be found by players during their adventures or as rewards for completing certain tasks. When you collect these items, you can sell them to specific NPCs in major cities, where you’ll receive status points in exchange.
Status points serve two purposes:
-
Personal Progression: By turning in status items, you earn status points, which can be spent on a variety of rewards, including special housing decorations, mounts, and faction gear.
-
Guild Advancement and Hall Upkeep: A portion of the status points you earn contributes to your guild's status pool, helping the guild level up and unlock new perks, such as better amenities, larger guild halls, and exclusive rewards. Additionally, guilds that own halls need status points to maintain them, reducing the need for individual members to contribute extra in-game resources or currency.
-
Faction Rewards: Turning in status items also increases your standing with specific factions, unlocking faction-specific rewards, titles, and quests.
Understanding how status items work and how to leverage them will help you make the most of your time in the game, supporting both your personal goals and your guild’s prosperity.
Obtaining and Selling Status Items
Status items are dropped by sentient beings, which are enemies that can be found throughout Norrath. The tier of the item depends on the level of the enemy that drops it, with higher-level enemies dropping more valuable items.
Here’s how the tiers break down:
| Guild | Tier 2 (10-19, 100 status) | Tier 3 (20-29, 200 status) | Tier 4 (30-39, 300 status) | Tier 5 (40-49, 400 status) | Tier 6 (50-59, 500 status) | Tier 7 (60-69, 650 status) | Tier 8 (70-79, 800 status) | Tier 9 (80-89, 1,000 status) | Tier 10 (85-95, 1,250 status) |
|---|---|---|---|---|---|---|---|---|---|
| Fighter Guild | Blackened Iron Relic | Steel Relic | Feysteel Relic | Ebon Relic | Indicolite Relic | Xegonite Relic | Beryllium Relic | Deklium Relic | Titanium Relic |
| Mages Guild | Coral Scrying Stone | Jasper Scrying Stone | Opal Scrying Stone | Ruby Scrying Stone | Star Sapphire Scrying Stone | Moonstone Scrying Stone | Emerald Scrying Stone | Kunzite Scrying Stone | Amber Scrying Stone |
| Priest Guild | Coral Amulet | Jasper Amulet | Opal Amulet | Ruby Amulet | Star Sapphire Amulet | Moonstone Amulet | Emerald Amulet | Kunzite Amulet | Amber Amulet |
| Scout Guild | Paraffin Sealed Document | Tallow Sealed Document | Gel Sealed Document | Beeswax Sealed Document | Bayberry Sealed Document | Flamewrought Sealed Document | Faywax Sealed Document | Apophelli Sealed Document | Ozocerite Wax Sealed Document |
Each guild has its own set of status items that correspond to different tiers. As you level up, the status items you can acquire also increase in value, offering greater rewards both personally and for your guild. Tier 2 items are dropped by enemies in the level range 10-19, while Tier 10 items are dropped by more powerful enemies around level 85-95.
Where to Sell Status Items
You can sell your status items to specific NPCs in the major cities like Freeport, Qeynos, or the various guild hubs around Norrath. Once you sell the items, you’ll receive status points in exchange. Keep in mind that the value of status items increases as you progress through the game’s content, so higher-level items are more valuable and contribute more significantly to your guild and personal advancement.
Conclusion
Whether you’re a returning player or a newer adventurer, status items are a vital part of the game’s progression system. They allow you to contribute to your guild, level up, and acquire unique rewards that enhance your character’s journey. Understanding how status items work, where to find them, and how to best use them will give you a major boost as you explore the world of EverQuest II.
Return to Everquest 2 - Jikaril day 2: The Commonlands
Navigating the Conflict Between the Freeport Militia and the Alliance of Dervishes and Orcs
The Commonlands serves as a battleground where the Freeport Militia, loyal to the oppressive city of Freeport, seeks to maintain control and eliminate threats to their rule. Opposing them is an Alliance of Dervishes and Orcs, two factions united in their mutual hatred of Freeport and its dominance over the region.
This conflict is central to many of the quests in the Commonlands zone, and players will experience the escalation of hostilities as they progress through these quests.
When players first enter the Commonlands zone, they encounter orc marauders and bandit groups who frequently clash with the Freeport Militia’s forces. The Freeport Militia, acting on orders from Lucan D'Lere, is tasked with securing the region and protecting Freeport's interests. They view the orcs as a significant threat to their rule, as the orcs have established several strongholds in the zone.
The orcs in the Commonlands are led by General Gwal and are part of a larger orc faction that seeks to destabilize Freeport’s control over the region. Early quests introduce players to the conflict by asking them to clear out orc camps and disrupt their activities, such as destroying orc supplies or eliminating key orc leaders.
As players progress, they learn about the Dervishes, a nomadic group of desert warriors that have joined forces with the orcs in an unlikely alliance. The Dervishes are initially seen as a mysterious force, but it soon becomes clear that they are united with the orcs by a shared disdain for Freeport and its militaristic expansion. The Dervishes, led by their charismatic leader Al’Tarri, are skilled in desert warfare and guerrilla tactics. They have traditionally lived in the desert regions surrounding Freeport, and while they aren’t directly aligned with Freeport’s enemies, their dislike of the city has grown due to Freeport’s encroachment on their lands and resources.
Together, the Dervishes and Orcs form a dangerous alliance that poses a serious threat to Freeport’s military presence in the Commonlands. This coalition is based on mutual benefit, with both factions sharing a desire to drive out Freeport’s forces. As the conflict intensifies, the Freeport Militia begins to see the Dervish-Orc alliance as an escalating threat, leading to increased military actions.
As players advance through the quests, they are increasingly drawn into the conflict. The Freeport Militia tasks adventurers with eliminating both the orc strongholds and the Dervish war camps, as both factions coordinate attacks against Freeport’s forces. Players are sent to disrupt the orc and Dervish alliance by attacking their camps, assassinating key leaders, and destroying their resources. These quests paint the Dervishes and Orcs as a growing and organized force, determined to challenge Freeport's authority in the region.
Conversely, quests that support the Alliance of Dervishes and Orcs show the growing strength and unity of the two factions. The Dervishes and Orcs, led by Al'Tarri and General Gwal, plan to rally more forces from the wilderness and desert. They aim to strike Freeport’s supply lines, weaken its control of the Commonlands, and drive its military out of the region. During these quests, players also begin to uncover that the alliance is not purely driven by political motives but is further complicated by personal vendettas, including ancient grudges between the orc tribes and the Freeport leadership, and the Dervishes' desire for freedom from Freeport’s oppressive control.
By the time players reach the latter stages of their time in the Commonlands, the conflict has reached a boiling point. Freeport’s military, led by the Freeport Militia, is engaged in a full-scale push to crush the Alliance of Dervishes and Orcs. Players are caught in the middle of large battles between the two sides, and quests become more focused on strategic military operations, espionage, and sabotage.
The Alliance of Dervishes and Orcs begins to launch counterattacks on Freeport’s outposts, aiming to weaken the city’s hold on the zone. Players might be tasked with defending key Freeport positions or participating in skirmishes that decide the fate of certain strongholds. In response, the Freeport Militia escalates its efforts, attempting to wipe out the last remnants of the Alliance of Dervishes and Orcs. Players will be sent on missions to eliminate key members of the alliance, dismantle their forces, and prevent any further attacks on Freeport’s supply routes.
As players conclude the quests in the Commonlands, they witness the results of this conflict. The Freeport Militia may temporarily secure the region, but the Alliance of Dervishes and Orcs will likely retreat, regrouping for future conflict. This sets the stage for the ongoing tension in the zone and hints at further battles to come.
The Freeport Militia vs. The Alliance of Dervishes and Orcs conflict in the Commonlands unfolds through a series of quests where players are tasked with either supporting Freeport’s control over the region or aiding the Dervish-Orc alliance in their rebellion against Freeport. The Freeport Militia seeks to maintain dominance in the zone, fighting against orc and Dervish forces that threaten their authority. The Alliance of Dervishes and Orcs seeks to undermine Freeport's rule, with a shared goal of freeing the region from Freeport’s oppressive rule. Players participate in a variety of quests that highlight skirmishes, ambushes, and larger battles, leading to an eventual escalation of hostilities between the two factions.
The storyline is a classic tale of power, rebellion, and territorial control, with each faction vying for dominance in the harsh environment of the Commonlands.
Return to Everquest 2 - Jikaril day 1: The City of Freeport
The Path to Power: Levels 1–10 in Freeport
Freeport, the oppressive and vibrant heart of Lucan D'Lere’s rule, welcomes adventurers with an aura of danger and intrigue. While many start their journey on the Isle of Refuge, this windswept training ground feels like an isolated bubble compared to the raw grit of Freeport itself. True initiates of the Overlord often bypass the island entirely, choosing instead to plunge headfirst into the city’s murky politics and challenges.
Those who begin in Freeport find themselves in one of its grimy outlying districts, known as the suburbs. Each area reflects the fractured tapestry of Freeport’s underbelly. Beggar’s Court, with its crumbling buildings and huddled masses, teems with tension as refugees and criminals jostle for survival. Here, the city’s newest arrivals are conscripted into enforcing the Overlord’s will. You might find yourself rooting out dissidents spreading whispers of rebellion, chasing them through back alleys or confronting them in dark corners of the sewers. Every task reinforces your role in maintaining Lucan’s iron grip over the weak.
Beyond Beggar’s Court lies the chaos of the Sprawl, where rival gangs clash for dominance and lawlessness reigns. Freeport’s leadership often views this district as a crucible where loyalty is tested and forged. Under the watchful gaze of Lucan’s enforcers, you might find yourself eliminating troublemakers, retrieving stolen goods, or subduing unruly factions. Each success strengthens your standing in the eyes of the city’s powerbrokers, even as it stains your hands with the blood of Freeport’s enemies.
The other suburban districts offer their own unique challenges. Longshadow Alley, shrouded in shadows and secrets, is a haven for the dark elves. Intrigue thrives here, where you navigate the murky waters of betrayal and ambition. You might uncover plots to smuggle forbidden artifacts or even spy on rival houses suspected of treachery against Lucan. It is a place where survival demands cunning, and trust is a fleeting commodity.
As you carve your path through these districts, the greater city of Freeport looms large. It is a place of labyrinthine streets, towering spires, and harsh contrasts. North Freeport and East Freeport bristle with the wealth of merchants and military power, while West Freeport and South Freeport pulse with the chaos of docks and industry. From the moment you step into the city proper, you are swept into a dance of power and survival, as even the simplest tasks serve as stepping stones in the grand hierarchy of Lucan’s empire.
Below the surface of these districts lies a darker realm: the instanced pockets of Freeport’s underbelly. The sewers and hidden passageways harbor dangers far more insidious than surface skirmishes. Here, adventurers uncover forgotten relics, face monstrous foes, and unearth secrets that would shatter lesser souls. These instances test the mettle of those who dare venture into their depths, rewarding the bold with treasures and knowledge.
By the time you rise to level 10, you will have forged your reputation in the city’s eyes, proven your loyalty—or ruthlessness—and prepared yourself for greater challenges ahead. The journey through Freeport’s shadowed streets and perilous secrets is not for the faint of heart, but for those with ambition, it is the perfect proving ground.
Return to Everquest 2: The shattered world of Norrath awaits
The Deep Lore of EverQuest 2: Exploring the Shattered World of Norrath
EverQuest 2 is a game that captivates players not only with its engaging gameplay but also with its rich, immersive lore. Set in a world forever changed by catastrophe, the game offers a unique experience for anyone who enjoys discovering the mysteries of ancient civilizations, uncovering lost artifacts, and navigating the lingering effects of past events. At the heart of this expansive story is The Shattering, a cataclysmic event that reshaped Norrath and set the stage for everything that follows.
The Shattering: A World in Ruins
Norrath, once a thriving world of powerful civilizations, now lies in ruins after the catastrophic event known as The Shattering. This disaster brought devastating earthquakes, storms, and the collapse of entire cities, leaving much of the landscape broken and scarred. The Shattering was not only a physical upheaval—it marked the downfall of many gods and the collapse of once-great empires. The effects of this event still echo throughout the game, influencing the factions, races, and locations players encounter.
As you explore the vast lands of EverQuest 2, you'll come across remnants of these lost civilizations—ruins, temples, and forgotten cities. These areas are steeped in the lore of the past, with ancient artifacts hidden within them, waiting to be uncovered by those daring enough to venture into the unknown. The game encourages players to explore these crumbling ruins, as each one holds clues to the history of Norrath, its previous inhabitants, and the events that led to its current state.
The Ongoing Struggle for Dominance
The Shattering didn’t just break the world; it fractured the power structures that had held Norrath together. In the wake of this destruction, two cities, Freeport and Qeynos, stand as the primary bastions of power. Freeport, ruled by the tyrannical Lucan D'Lere, embraces chaos and militarism, while Qeynos remains a beacon of hope for those seeking peace and justice.
As a player, you’ll find yourself at the center of this struggle for control over the future of Norrath. Will you align with the forces of tyranny and might, or fight to preserve the fragile hope of rebuilding a world torn apart by centuries of conflict? The decisions you make as you progress through the game will impact not just the cities but the fate of the entire world.
A World of Exploration and Discovery
What makes EverQuest 2 truly special is its deep connection to the past. Many areas you’ll explore are filled with ancient, long-forgotten civilizations that have left their mark on the world. The game's questlines often involve unearthing these lost pieces of history, whether it's a forgotten temple, a ruined castle, or a once-prosperous city now overtaken by monsters and the remnants of ancient magic.
Each zone offers a window into Norrath's history, allowing you to learn about the gods, the empires, and the civilizations that came before. Some ruins are home to powerful creatures, traps, and puzzles that protect the secrets buried within. As you uncover these mysteries, you not only gain insight into the world’s past but also reap valuable rewards, such as powerful artifacts and lore that deepen your understanding of the game’s expansive world.
Lingering Effects of the Shattering
Even though the Shattering occurred long ago, its effects are still felt throughout Norrath. The land is unstable, with rifts in the earth, magical storms, and the return of dark, otherworldly forces. These dangers present themselves in the form of monsters, deadly environments, and ancient curses that players must face in their journey. The game’s quests often center around dealing with these lingering effects—whether it’s sealing rifts, battling creatures from other planes, or confronting the rise of dark cults that seek to exploit the chaos left behind by the Shattering.
The past, with all its glory and destruction, has a profound impact on the present. The remnants of past empires, the broken temples, and the ancient artifacts scattered across Norrath all serve as a reminder that history is never truly gone—it continues to shape the world, even if its true meaning has been forgotten by most.
Conclusion: A Journey Through Time
EverQuest 2 offers a world brimming with history, mystery, and adventure. As you journey through this shattered world, you’ll uncover the secrets of the past and witness the ongoing struggles for survival and dominance in a world forever changed. Whether you're exploring the ruins of fallen civilizations, confronting the forces that seek to control the world, or simply learning about the ancient gods that once shaped Norrath, there’s always something new to discover.
The devastation of the past is not just a backdrop—it's the very fabric of the world you’ll be exploring. With every step you take in EverQuest 2, you're not just adventuring through a living, breathing world; you're uncovering the echoes of a shattered world, and in doing so, you’re helping shape its future.
Are you ready to uncover the mysteries of Norrath and become a part of its history? The journey awaits!
Monday, 25 November 2024
Returning to Everquest 2: Initial impressions
Back to Everquest II
One of the quests which is shown as outstanding is the "Spirit Shard Recovery Quest" and the other is "Lasydia's Call". This would tend to suggest that I played the character on newbie island but that they died probably fighting the sharks that used to be found there and in all likelihood it was named shark. The named shark is still there, but that is all there is in the latest version.


