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Sunday, 3 November 2024

The Kalevala: the Epic Finnish Poem


Book cover

The Kalevala

An Epic Poem After Oral Tradition

The Kalevala is the great Finnish epic, which like the Iliad and the Odyssey, grew out of a rich oral tradition with prehistoric roots.

During the first millenium of our era, speakers of Uralic languages (those outside the Indo-European group) who had settled in the Baltic region of Karelia, that straddles the border of eastern Finland and north-west Russia, developed an oral poetry that was to last into the nineteenth century.

This poetry provided the basis of the Kalevala. It was assembled in the 1840s by the Finnish scholar Elias Lönnrot, who took `dictation' from the performance of a folk singer, in much the same way as our great collections from the past, from Homeric poems to medieval songs and epics, have probably been set down.

Published in 1849, it played a central role in the march towards Finnish independence and inspired some of Sibelius's greatest works. This new and exciting translation by poet Keith Bosley, prize-winning translator of the anthology Finnish Folk Poetry: Epic, is the first truly to combine liveliness with accuracy in a way which reflects the richness of the original.

The main characters of the Kalevala

There are quite a few figures in The Kalevala, and it’s important to know a bit about them in order to give the stories more context. Let’s introduce you to a few of them!

Väinämöinen

Often regarded as the main character in The Kalevala, Väinämöinen is a powerful and heroic demigod. More accurately, he is a hybrid of a bard, shaman, and wizard.

If you’re familiar with The Lord of the Rings series, he is frequently compared to the character ‘Gandalf’.

Väinämöinen is a very wise man and has a talent for music. In fact, he sings… magically. Yes, you read that right!

If you come across pictures or paintings of Väinämöinen, you may notice that he is often depicted holding an instrument. This instrument is the kantele, a traditional Finnish harp.

His kantele-playing skills were so breathtaking, that not only would people listen to him play, but animals and other godly beings did as well.

Ilmarinen

Another key figure in The Kalevala is Ilmarinen. Ilmarinen is the god of air and is a master metalworker and blacksmith.

Ilmarinen crafted numerous magical artifacts featured in The Kalevala. The most well-known of these artifacts is Sampo – a very powerful object that essentially creates riches out of thin air.

The Sampo has three sides: the first side would make salt, the second would make grain, and the third would make money.

Sampo makes many appearances throughout The Kalevala, as many of the deities repeatedly try to steal it. Who wouldn’t want limitless riches?

It is also said that Ilmarinen crafted the dome of the sky, which was another one of his greatest creations.

Joukahainen

To put it simply, Joukahainen is the rival of the main character, Väinämöinen. He is a young man with a lot of confidence and believes he is superior to Väinamöinen.

Don’t get the wrong idea – Joukahainen is not a villain. In Finnish mythology, there is no ‘good’ and ‘evil’. It’s more hero vs chaos.

One day, Joukahainen challenged Väinämöinen to a singing battle, which Väinämöinen accepts. Joukahainen ultimately loses to his opponent and is then cast away to a swamp.

Lemminkäinen

Lemminkäinen is known for being a young, attractive lad who is also a great fighter. He is also very close to his mother, who is named Lempi.

One of the myths involving Lemminkäinen is of him drowning in the river of Tuonela. Tuonela is the river that separated the living from the dead, and is often referred to as ‘the underworld’.

However, Lempi would eventually bring her son back to life.

Important gods and goddesses in Finnish Mythology

Ukko: God of weather and thunder. Often compared to Thor in Norse mythology.

Tapio and Mielikki: God and goddess of the forest.

Louhi: The goddess of witchcraft. She lives in the North of Finland.

Ahti and Vellamo: God and goddess of water.

Tuoni: God of the Tuonela (the underworld).

Päivätär and Kuutar: Goddesses of the sun and the moon. They are also sisters.

Creatures in Finnish Mythology

There are also many kinds of creatures featured in Finnish mythology and The Kalevala. Let’s run through them.

Otso: A bear who is the king of the forest. Treated as a divine spirit – bears are very sacred animals in Finland!

Menninkäinen: Gnomes that are nocturnal and live underground.

Näkki: Alluring but nasty water spirit. It’s said that she lives under bridges.

Haltija: An elf-like creature who likes to help people.

Will-o-wisps: Small light spirits which are usually seen hovering over bodies of water such as ponds, or swamps. They appear at night.

Iku-Turso, or Tursas: A very scary sea monster. Resembles an octopus, but can also grow wings.

Hiisi: A demon who dwells deep in the forest. You wouldn’t want to be spotted by one of these!

Keiju: Fairy-like creatures who are very small and beautiful.

What are the myths of The Kalevala?

Now that we’ve learned about the characters and spirits of the Kalevala, we’re now ready to dive into the fascinating legends of this text.

The creation of the world

Ilmitar, a virgin spirit and a goddess of air, descends to rest in calm waters for 700 years. When she awoke, a bird had landed on her lap and laid seven eggs: six made of gold, and one of iron.

The eggs fall from her lap, landing in the water. The eggs shatter beneath her, creating the Earth. The bottom of the shell forms the land, while the top of the shell forms the sky. The white of the egg forms the moon and stars, while the yolk forms the sun.

Väinmöinen eventually crawls out of Ilmitar’s womb and sets forth on his journey. For years he swims across the seas before setting foot on land.

The Sampo

Many of the stories told in The Kalevala revolve around Sampo. Almost everyone is trying to get their hands on it!

Remember the singing battle between Väinämöinen and Joukahainen mentioned earlier? After his defeat, Joukahainen shoots an arrow to Väinämöinen, causing him to fall into the sea.

After several days, Väinämöinen finally washes up on the shores of the dark and terrifying North. This land is ruled by Louhi who is basically the wicked witch of the North.

Louhi nurses the hero back to health, but demands a reward in return. There was only one thing she desired: Sampo.

Ilmarinen, as its creator, is the only one with access to Sampo. Luckily for Louhi, she has an offer for Ilmarinen that he simply couldn’t refuse: one of her daughters.

As a result, Louhi gets Sampo, Ilmarinen gets to marry one of her daughters, and Väinämöinen is free of his debt to Louhi.

Later on in The Kalevala, Väinämöinen, Ilmarinen, and Lemminkäinen all sail to the North to steal Sampo back from Louhi.

Unfortunately, once Väinämöinen acquires the object, it falls and breaks into pieces.

Sunday, 18 January 2015

Bruce Heard: Calidar in Stranger Skies

The history of the Dungeons & Dragons game as those of us who indulged our curiousity into the corporate shennanigans of TSR through its lifetime will know was a victim of a disagreement between the two main creators of Gary Gygax and Dave Arneson over royalties for the Advanced Dungeons and Dragons game.

Whilst the dispute went on the Original Dungeons & Dragons game and the Tom Moldvay Purple Basic Set and Light Blue Expert Set were all players had. Eventually the dispute was resolved and Frank Mentzer proceeded to produce the Companion, Masters and Immortals rules sets.

At this time Bruce Heard was given charge of the freelance writing team at TSR and also responsibility for the less popular (although I suggest only in the United States) Dungeons & Dragons. The major innovation was the release of the Gazetteer series which fleshed out a lot of the world that latterly was coined "Mystara" but till then had simply been "the Known World".

There followed "The Hollow World" by Aaron Allston which revealed that Mystara was a hollow world and ancient empires were preserved by the Immortals on the inner side of Mystara's surface.

In the pages of Dragon Magazine Bruce wrote the column "The Voyage of the Princess Ark" about an Alphatian Airship which travelled to previously unexplored regions of Mystara.

These writings were later expaned on in the box set The Champions of Mystara, Red Steel and The Savage Baronies. Eventually with "Wrath of the Immortals" removing the continent of Alphatia from the face of Mystara and depositing it inside as part of the Hollow World setting, we lost our hero.

With the advent of AD&D 2nd edition, Mystara was moved to that rules set, its players went off got jobs, married, had children but the world never went away even once Wizards of the Coast stopped supporting it and even once Hasbro bought out Wizards of the Coast and turned D&D into something unrecognisable from its libertarian origins into something more resembling warhammer.

Bruce tried to get permission from Hasbro to revisit the world of Mystara, but Hasbro would rather leave the IP locked away from its willing audience.

In World of Calidar some of the themes are revisited in a totally new world, where airships are once more at the heart of the game and there is once again a new world to be explored.

I was delighted to support the Kickstarter project; on page 25 my step daughter Olivia Evans is immortalised as Olyffia Efanas (although I had no creative control over her behaviour in the story!), an island to the north west of the great caldera bears the name Pearcelsus Island and in a future publication the Airship the Lady Karevana will carry a crew through the skies or maybe between the planets & moons of the Soltan Ephemeris, we shalll just have to wait and see...

In the mean time Thorfinn Tait, the cartographer of Caldar takes us on a trip around the great caldera.



And through the Soltan Ephemeris to explore the other planets and moons which share a sun with Calidar.



The World of Caldar is available as a pdf or soft or hardcover book from DriveThru RPG.

DEVELOPER'S BLOGS
Bruce Heard's Blog
Thorfinn Tait, Cartographer to the Stars

CALIDAR PLAYERS
The World of Calidar Facebook Chat Group 
World of Calidar on the Piazza Forums

Sunday, 28 December 2014

Grading for Comic Books (2015 Revision)

We grade our comics consistently, the important thing to remember with our grading is that it is only our opinion, the same as any grader is only giving their opinion, this may or may not coincide with your opinion. But if you have purchased comics graded from us then there will be consistency in how we grade all of them.

We use the following grades (We generally do not to use Amazon as a sales outlet due to their immoral employment and tax avoidance practises and their unfriendly marketplace service policies)

Proper Grade               Amazon Equivalent
Near Mint                             Like New
Very Fine                             Very Good
Fine                                   Good
Very Good                           Good
   Good                                   Acceptable
     Fair                                     Acceptable

CGC "Professional" Grading

Our experience has been that CGC grading can vary dramatically from day to day and is very much dependent on the people doing the grading and their mood on the day of grading.

For those of you who send older books in to CGC for professional grading, we only guarantee that our NM graded books will come back with CGC grades ranging anywhere from 8.5 (VF+) to 10.0 (Gem Mint). Comics in Very Fine grade can be expected to grade out with CGC at 6.5 (Fine+) - 9.4 (Near Mint)

100% Satisfaction Guaranteed

We offer a no quibble return policy on all comics purchased from us where you have not had the opportunity to physically examine the comic book first.

How we grade

We look for the worst of the following flaws/imperfections and start from the associated grade, an accumulation of flaws may drive the grade down even further

VERY FINE   Rounded Corners
VERY FINE   Spine stess lines which break the colour
VERY FINE   Off Centre Printing
VERY FINE   Interior paper colour off white
FINE               Spine Roll
FINE               Loose or rusting staples
FINE               Rubber Stamps (date stamps or UK price stamps)
FINE               Writing (for example very common on 2000AD early issues) 
VERY GOOD Folds, Tears, Tape, Fingerprints, Waterstains, Cover scuffs
GOOD             Missing pieces

We do not offer to sell comics in "Mint" condition. Many of the comics we sell as "Near Mint/Mint" would qualify as "Mint," but we will not try to separate them as a category. Why? Because "Mint" is a standard that is too difficult to define. All comics have some flaws. They are produced in factories, by indifferent workers, in huge production runs. The odds of a "perfect mint" comic getting through that process are infinitesimally small. From our perspective, that makes trying to identify them and market them an impossible task. Collectors of "Mint" comics all have their own personal standards of what defines "Mint" and what reduces a comic to "Near Mint." An almost unnoticeable flaw will pass the standards of some "Mint" collectors and not others. It's just not commercially viable for us to try and second-guess people who go over their comics with a magnifying glass. So we do not even try to sell comics to that audience. If you desire "Mint" comics only, we strongly encourage you to seek out another source for your back issue needs. 

Friday, 2 May 2014

Backed Kickstarter Project: Space 1889

The first kickstarter project I backed was Space 1889

Men have conquered the inner planets of the Solar System and are now travelling through the Ether. They discovered the ancient culture of the Martians and the misty wilderness of Venus. Mercury is a world of extremes but rich in valuable raw materials. The Asteroid Belt and the Earth’s moon, Luna, are waiting for further exploration. And there is still a lot to discover on Earth itself.

Under the burning sun of the Martian steppes, the steamy mists of the Venusian jungle, the deadly cold of the Dry Ice Zone on Mercury, or at the banks of the Amazon River on good old Earth – the world of Space: 1889 is full of adventures.
  • Everything Jules Verne could have written.
  • Everything H.G. Wells should have written.
  • Everything A. Conan Doyle thought of but never published because it was too fantastic.
  • Everything you need for the adventures of the century.
Originally written in 1989 by Frank Chadwick who still runs a Space 1889 Blog about British Imperialists colonising not only our world but those close to us as well competing with the French, Germans and of course the native Martians.

My own first experience of Space 1889 was on the Amiga as another computer adventure game I never quite completed. These days with the assistance of the internet I have managed to uncover how the game was supposed to end... with you reaching the Asteroid Belt for a climactic final battle with your foe.

Interestingly the renaissance commenced in Germany and this kickstarter was to translate the new German edition into English.

Whilst I still have a few months to wait to receive the rewards for my pledge (I only paid for one lot of postage means I will have to wait a few extra months but it meant an extra stretch goal unlocked).